Kit Counters <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. Now if you could make a darkside alternative with a sith padawan and a ig magna guard that would be awesome maybe as the sith apprentice use savage oppress or like a dual blade zabrak that would be awesome. Swtorui Interfaces, Layouts, Skins, AddOns, Mods & Community. First of all man this mod is great thanks a lot. Well-rounded Jedi Healer with a mix of offense and defense. Having trouble installing or using a Layout? A repository of my conversions to Star Wars Battlefront II. Power 28644; Speed 139; Health 33,353 Just a plain ole Jedi story. Swaps the Class Skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular. /// With that said, it is kinda a good storyline to me. Kit Counters <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. However, I received an email from Bioware yesterday congratulating me on getting my Jedi Consular to level 10, and suggesting that I should take either Artificing or Synthweaving as my craft. Jedi Consular. Republic Defender- Saber Strike-Jedi Healing- It was suggested to me to take either Biochem or Cybertech, so I went Cybertech. this mod is almost perfect except when it is rarely a bit buggy but o well. Power 26367; Speed 139; Health 33,353 First act: Jedi Sage(the Force, healing, philosophy etc) Second Act: Jedi Consular(diplomacy, alliances etc) Third Act: Jedi Shadow(the enemy within etc) Pick your poison. Did I make a mistake by choosing Cybertech? Well-rounded Jedi Healer with a mix of offense and defense. Sure, it isn't as entertaining as Smuggler or as quality as Agent, but it's a good story. Details of how to use and mod Jedi Consular's Starfighter within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. The Jedi Order was an ancient, monastic peacekeeping organization united in their observance of the Force, specifically the light side. Jedi Consular. This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular. This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. Details of how to use and mod Jedi Consular within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. 234KB ; 419-- 46 . 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