Captain Tsubasa: Rise of New Champions - Uniform Set DLC Key FREE $0.00 Uncommon DLC & Loot. Windows: ~\Documents\Paradox Interactive\Crusader Kings II\mod\ 2. Not Lore-friendly, just for fun. www.paradoxplaza.comPowered by Clausewitz 2.0. Sign in to add this item to your wishlist, follow it, or mark it as not interested. This item will only be visible to you, admins, and anyone marked as a creator. Ck2 Slavery Mod. Defend against the onslaught of the Mongol Horde, Struggle with the Pope for control of the bishops, Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode. Requires Rise to Power - (Core) Utilities Requires Rise to Power (UI) Info Panel Cycles of Power is a new gameplay mechanic. This time around there will be two versions of the mod: 1) Rise To Power (Same as this one with a full overhaul) and 2) Rise To Power Light (This one will keep in mind compatibility for people that like to mix other mods with it). Includes 6 items: Face up to the toil, struggle, pain, strife and hardships of leadership in the latest expansion for Crusader Kings II. An evens will trigger allowing 4 random norse characters to settle it (this includes you if you are landless and norse religion or culture), - Kids of beasts now have a 50% chance of inheriting the trait if one parents has it and 100% chance if both have it- Removed the ability for the beast traits to be spawned randomly (now only via diseases or getting infected by someone who has the disease)- Icreased chance to gain job knowledge from 50% to 75%- Lowered rate of mystical diseases- Disabled the vanilla stillborn chance due to it causing the random crashes (it removes the value from the stack and the pointer cannot retrieve the value...causing an exception crash. Key for: Steam. © Valve Corporation. If you can't open the console, or need help using it, see our CK2 console help page.. To find character IDs, type the charinfo command into the console. Total Conversions Game Of Thrones - A total conversion mod for CK2. You need to sign in or create an account to do that. The Reaper’s Due adds a host of new mechanics centered on the Black Death and other world shaping epidemics. Mac: ~/Documents/Paradox Interactive/Crusader Kings II/mod/Never install mods in Steam directory (ex: C:\Program Files (x86)\Steam\SteamApps\common\Crusader Kings II\mod), as m… CK2+ One example of a mod not on the Steam Workshop, CK2+ is a massive overhaul that changes every aspect of the game from the map to core mechanics to … View activation guide. This product has experienced one or more periods of off-topic review activity. There are fourteen full expansions and a ton of cosmetic DLC, and the complete bundle costs a … Tolkien. )You'll get the base game alone, but I My answer is concerned with raising plot power alone. I didn't go any further into the game, as I immediately came here to see if others were reporting strange issues with their CK2 DW game. I have the fix for the permanent final months bug, but I can't fix exception errors since they are hardcoded)...- ...but made a RtP version of it YAAAAYYY :D- Fixed bug that caused all weapons of the same type to switch hands- Increased yearly chance for "Beast Accidents" to happen to 30% for Feral Beasts and 10% for Non-Feral Beasts- Changed bonuses for government types (based on the attributes wheel)- Duels now take in consideration Weapon type used vs Armor type used (Both you and the opponent)- Duels now take in consideration Weapon speed (Lower quality weapon = faster speed for balance sake)- Added artifact destruction check event (Enough hoarding all sort of weapon and armors...this isnt Pokemon)- Fixed duel experience gained from arena fights- Can only sell "Storage" goods- Artifacts now show their type in the tooltip- Changed recruit volunteers, zealouts, and patriots to a notification rather than an event popup- Recruiting volunteers, zealouts, and patriots is guaranteed to succeed- Increased Recruit Volunteers cooldown to 3 years- Recruit Volunteers is now a province decision rather than a holding decision- Implemented Custom Tooltips in order to better understand the requirements to do something (please let me know if some tooltips are way too long and I will dumb them down Barnie Style for you guys)- Fixed bug with "Preach Religion" decision not allowing the AI to convert your provinces- Trade goods province modifier now increases trade route income of the province- Increased chance of becoming a vampire/werewolf after the disease disappears- Lowered combat bonus for the horse artifact- Increased wealth bonus from the adventurer trait- Fixed bug with "In Sickness and In Health" mission not giving society currency- Doubled society currency gain from attributes- Society status now counts more towards being chosen as the leader of a society- "Gambled" character modifier is now hidden- Re-adjusted the "Status of Women" laws bonuses and penalties- "Struggle" succession law lets You, your spouse, and your adult kids decide who the next heir will be- Fixed bug with borrowing money from Jews- Fixed bug when creating a Mercenary Band giving you gold and prestige instead of subtracting it- Adjusted "Holy Warrior" and "Mercenary" jobs to also give opinions bonuses- Charlemagne, children of destiny, and people with the trait "Adventurer" are now immune from the "Overstretched" mechanic (If you think a character deserves this break please let me know)- You now receive a notification when trade goods are given via your owned workshops- Replaced "Corruption" modifier with "Overstretched" modifier which only penalizes the Overstretched ruler and not his/her vassals ( Perfect for people that do not want to pay taxes ;) )- Random Jews may ask you to set up a trade goods workshop if a province does not have one- Ruffians may sometimes tear down a trade goods workshop- Ruffians may sometimes set up bandit hideouts- Ruffians may sometimes blow up buildings in your holdings- Added "Steal Trade Goods" decision- Added "Set up Bandit Hideout" title decision- Added "Destroy Bandit Hideout" title decision- Added "Bandit" job- Added new society clothing for Muslims- Added "Raid Holding" title decision- Added "Inventory" slot- Added "Build Workshop" decision- Arena fighters now have a piece of armor and a weapon- Added 10 new artifacts- Added 18 vanilla artifacts, - Hidden the visit the marketplace modifier- You can now have more than 1 artifact of the same type in your inventory- Doubled the combat rating for weapons- Fixed issues with the slots- Market sellers are now from your own culture- Reduced the amount of trade goods distributed at the start of the game- Added more reasonable buying/selling prices of goods- Fixed "Boundaries" diplomacy mission to no longer start with one character imprisoned- Fixed localization issue with "Boundaries" diplomacy mission- Increased amount of society currency handed out for missions- Moved fertility penalty modifier to the trait "Travelling"- Removed Metal Gear death sounds (April foolz)- Selling stuff at the marketplace always prefers trade goods if you have any- Startup event now happens at the start of the game and no longer requires you to pick the decision- Armor now gives Combat Rating bonuses rather than health- Added 10 new artifacts- Added stillborn chance for newborns- Added option to choose mystical stuff or not at the start of a game- Added Sanguinare Vampiris disease- Added Sanies Lupinus disease- Added Sanguinare Vampiris trait- Added Sanies Lupinus Trait- Added Feral Vampire trait- Added Vampire trait (Cant be obtained yet)- Added Feral Werewolf trait- Added Werewolf trait (Cant be obtained yet)- Added "Roll Dice" targeted decision for people like me that like to RNG every decision in this game- Added some vanilla artifacts, - You now gain duel experience when fighting in the arena- You can no longer spam the arena button before you have a fight- Fixed bug regarding confederation government letting you become one if not independent- You now gain your previous character's artifacts if you die without an heir- Increased chance of receiving treasure in the treasure hunting event- Changed slots for the artifact system- Removed vanilla artifacts (These will slowly come to the game because they A) Take time to balanced and B) Some just dont need to exist anymore)- Added same/opposite trait opinion modifiers in order to create drama nd stuff- Added visit the marketplace decision- Each county now produces a type of good that the owner may have a chance of receiving each year- Added 106 new artifacts (Yes your read that right)- Increased number of weapon types to 19 from 7, Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. , follow it, or mark it as not interested additem console command to spawn items into game... 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