it does not activate the. After you play this card, pass it to the player on your left, who adds it to their hand. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (E, F) which was intended to be played by itself, and only by itself, when playing the Farmers expansion. Pay 1 wood to every other player who has at least 1 fence. If you also have other cards that reduce costs for building rooms, e.g. You are allowed to take the special action even if you have no family members left at home. When you play this card, immediately carry out a Family growth even without room action (similar to the round card from stage 5). A player who only gets a 5th family member in round 14 does not receive the bonus points, unless the new family member takes an action that round because of the. Whenever you use the "Fishing" action space, you also receive 2 clay. If the other player does not plough more than 1 field on his action, you do not receive a field. You can renovate your wooden hut to a stone house without first needing to renovate it to a clay hut. The Tavern counts as played improvement, e.g. You may choose to convert fewer animals to food than you have family members. Whenever you use the "Hiring Fair" special action or the "Day Labourer" action space, you also receive 1 fuel. But I digress As new expansion decks came out, things became complicated. Pets and live animals on improvement cards also counted. An example of this is the 2018 mini-expansion Changelings which are designated to the (L) Deck. You can only rearrange those fences that have been placed as fences; not those used by the. At the end of the game, you receive 1 bonus point for each room in your stone house. You immediately receive 1 fuel. If you choose to build fewer than 4 fences, you return the leftover fences to your personal supply of unbuilt fences. Fences may not be removed from the round space to build them in the usual way. You no longer need to pay any heating costs. You start each game right away with the chosen occupation so you dont have to worry about losing an action to play them. Copyright 2019 Tina G. McDuffie. You receive the food when the space is no longer empty. To do either of these, you must have at least 1 horse. with Clay Roof and. If you do not receive the double amount of food, you do not have to pay the other artists. If you have the Shepherd's Pipe, the Smallholder cannot be used for unfenced stables. If the Well has not yet been built, you can immediately place it under the Village Church. Even if the other streets have also been played, only one bonus of 2 points is be awarded per game (not 2 bonus points per played street). In addition you can (optionally) immediately exchange 1 moor tile for a field tile. It is irrelevant how many occupations you have played yourself. Whenever you use the Traveling Players action on an action space, you can leave 1 food on the space and receive 1 vegetable instead. You may place 1 fence on each of any number of your unused farmyard spaces. These rulings are entirely unofficial, and can be changed at all times, for example when the game author contradicts them. Place 1 fewer grain or vegetable from the supply on the newly planted field. Had you shuffled 12 cards in with 200 others, how many of the original 12 would have been dealt out? You immediately receive 1 food. You may not create an unconnected pasture in any other way with this card. Whenever you convert any 2 goods to food at one time using a Fireplace, Cooking Hearth or Cooking Corner, you receive 1 additional food. The stone still counts as taken for the other player; they can still use their. Shop Agricola (Revised Edition) at Miniature Market. for upgrades or to play the. Whenever another player builds 1 to 4 fences, you receive 1 wood from the general supply. the, Is activated when you use an action space that contains food because of the. Guide your family to wealth, health and prosperity and you will win the game. At the start of these rounds, you can pay 1 food to take the vegetable. Discarded occupations are removed from the game and do not count for determining future occupation costs or for requirements of improvements. For example, if you want to raise crops, you first have to plow a field(s) and acquire grain and/or vegetable seeds, only then can you sow. Whenever, at the start of a round, you have fewer occupations than any 2 other players, you may pay 1 food to immediately play an occupation. Agricola Board Game Revised Edition New not an easy period for a farmer 17th, Agricola (2018 Revised Edition) (SW (MINT/New) condition), Mayfair Games Agricola Wooden Board Games, Players: 1-4, Ages: 12 years+, Agricola - Revised Edition (Lookout Games), Agricola Game New Revised Edition, Bonus 3 Gold Metallic Cloth Drawstring Storage Pouches, Bundled Items, Agricola 2018 Revised Edition (MINT/New condition), Agricola (2016 Revised Edition) (VG+/NM condition), Agricola (2016 Revised Edition) (Fair/EX condition), Agricola (2016 Revised Edition) (EX condition), Agricola (2016 Revised Edition) (NM condition). This card does not count as a field when scoring. Whenever another player bakes bread, you can bake bread if you have a baking improvement with the baking symbol. If you use the "Plough Field and Sow" action space, you may sow before you plough. Links will open in a new window or tab. Once you have built a clay hut, place 1 food on each remaining round space. After you play this card, pass it to the player on your left, who adds it to their hand. Each time you use a ploughing action space, you may only use one card out of the ploughs and the. Only building resources that are taken directly from an action space are counted. Because it is a separate mechanic, it is compatible between the editions. In the harvest, you can use the other player's. Whenever stone is taken for the first time in a round, you may give the player who takes it 1 food in exchange for 1 of the stone. A5 Super Summary containing the most important rules to hand out to players. Whenever you use the "Fell Trees" or "Cut Peat" special actions to clear a space in your farmyard, place 1 Food on the space. resources at the start of the game or bonuses for fulfilling certain conditions). At the end of the game, you receive bonus points if you have animal markers on this card. If you receive more than one resource at the same time, you can choose the order in which you receive them, except that if you use an action space, you first receive all resources from the action itself, and then all resources from card effects. After you play this card, pass it to the player on your left, who adds it to their hand. You can use any Renovate, Build room(s) or Major Improvement action space, even if another player has already placed a person on it. This is the Revised Edition of Agricola, including its 5-6 players expansion. From round 5 on, whenever any player uses the "Day Labourer" action space, they may pay you 2 food to immediately take a family growth action. These tiles show that you can use the special action "Cut Peat" at the start of the round. You can only get food or fuel for buildings that you own. The Sheepdog must be fed 1 food each harvest. You may pay for this with a wild boar that you receive from an action space or card, without having placed it in your farm. The person in the Reed Hut is not counted when checking if family growth is allowed. You cannot use the. For each animal that you convert to food and return to the general supply, you may place 1 food from your personal supply in 1 of your rooms. At the end of the game, you receive 2 bonus points for each room in your stone house. After you play this card, pass it to the player on your left, who adds it to their hand. You no longer need reed when you extend or renovate your home. You may not discard cards from your hand. At the start of these rounds, you receive the wood. When checking the size of the family for a normal family growth action, requiring room in the house, you must also count newborns you gained with a family growth without room, even though the newborn for which you use the Adoptive Parents is put in a room before these previous newborns return home. If you already live in a clay hut or a stone house when you play this card, place the clay on the round spaces immediately. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. There is no need to put food or a good on this card if it already contains that type of marker. If the number on the card is equal to or less than the number of forest tiles in your farmyard, you receive 1 food. A guest is not counted in checking whether there is enough room in the hut or house. Whenever you convert cattle, wild boar, or horses to food, you receive 1 additional wood for each of these animals that you convert. If you draw 2 different animals, both are returned to the container. I scripted the most tedious tasks. In rounds 10 and 12, all other players may not place 1 of their family's offspring (if they have any). Europe is recovering from some hard times. The Harvest procedure is sadly missing, though. In 2016 Mayfair (now owned by Asmode ditions) published the Revised Edition (or Second Edition). The farmyard space counts as used, even if the fence is knocked over. When the card is played, put a room tile on the round 11 action space as a reminder. If you already have built all your fences when you play this card, it has no effect. Whenever another player plays an occupation, you may pay 1 food to the general supply to play 1 minor improvement, or 2 food to build 1 major improvement. You may not remove fences from your farm. Immediately convert one of your unfenced stables to a wine cellar by turning it on its side. You receive 2 food before you pay the costs of playing this occupation. Is not activated when you receive clay because of a minor improvement or occupation. Questions. If you build a room after the Lover has had offspring, the offspring occupies the new room. Whenever you use a bread baking action, you may convert: grain 3 food. If you return this card to your hand, it does not count as a played occupation, e.g. Each paid clay is placed on this card. Fields that have two stacks of grain on them count as two fields for prerequisites. Place the 2 clay that you paid on this card. You receive 2 food from the general supply in the field phase of each harvest. For each sheep that you convert to food, place 1 food from the general supply on this card. The new person can be used in the current round, as it is put in its own room immediately when playing this card. You may use this food at any time. You pay the 1 food to the general supply. In the feeding phase of each harvest, the Master Brewer can convert up to 1 grain to 3 food. You may not sow anything else, including wood on. for. You are allowed to sow in a room when you have an animal in your home, e.g. When you play this card, you receive 1 vegetable. They can get building materials such as Wood and Clay, plow fields and sow crops, or build fences to keep animals. If you do not take the double amount of food, you do not have to pay anything to the other players. Each of the four decks ultimately contain 168 cards which must be obtain through various avenues. The grain that is used to buy the Brewery and grain that you want to convert into 3 food may not be on fields; they must be taken from your personal supply. Place 4 usage counters on this card. You may buy them at any time. Download Free PDF View PDF. If you also have the. Is only activated once per action space. Whenever another player is the starting player, you can pay them 1 food at the start of the round and be the first to place a family member. The translation is based on (but not the same as) the translation by Melissa Rogerson. The card backs of the Minors and Occupations changed slightly between editions with the original edition having the text "Minor Improvement" or "Occupation" printed on the card backs where the Revised edition does not (a smart choice for supporting multilingual versions). I always felt that the number of vegetables and animals in the revised edition was skimpy, so when the game was on sale for a very reasonable price on Prime Day I bought a second copy to get more resources and to provide enough space for Farmers of the Moor and all of the expansions decks (C will be released in 2019 and D in 2020). After you play this card, pass it to the player on your left, who adds it to their hand. Whenever you build rooms, you may replace wood with the same amount of clay or stone, to a maximum of 2 clay and 2 stone. This card can hold up to 1 sheep, 1 wild boar and 1 cattle. If you have a card that is activated by placing your last person or taking your last action, e.g. You may place a room tile on this card to show that you have not yet taken the extension action. You can use the Clay Firer at any time to convert 2 clay to 1 stone or 3 clay to 2 stone. From now on, you have only 14 fences available for building. the. If you get more than one type of goods, you can buy 1 of each type for 1 food each. Other building resources are wood, clay, and reed. Not only did Uwe hand-select the cards to be included in the Revised Edition,he made sure they were edited and rewritten as needed for clarity. Spaces with forest or moor tiles do not count as unused spaces. you can build 2 rooms for 2 wood, 4 reed, 4 clay, and 4 stone. You cannot use the Scythe twice on the same field in the same sowing action. Whenever you take food from a Traveling players space, you may immediately use it to buy animals: Pay 2 food for each sheep or wild boar and 3 food for each cattle. unless the number of pastures of at least 4 spaces increases. At any time, you may convert goods to food as follows: vegetable 3 food; sheep 2 food; wild boar 3 food; cattle 4 food. When you play this card, immediately plough 1 field. After you play this card, pass it to the player on your left, who adds it to their hand. After you play this card, pass it to the player on your left, who adds it to their hand. For each sheep, you receive 3 food; for each wild boar, 4; and for each cattle, 5. You may not use the Paddocks to fence unfenced farmyard spaces. If you use the. If you use the Private School yourself, you do not need to have or to pay any food. At the end of the game, you receive 1 bonus point for your ninth grain. Place it beside your farmyard. At the end of a work phase, after all other players have taken their actions, you may pay 1 food to move one of your people that used the "Fishing" action this round to an unoccupied wood accumulating action space and take that action. These spaces do not count as fields when scoring, but as empty spaces. If you repay part of the loan during the game, you may no longer repay the rest of the loan later in the game or before scoring. The Spinney is activated before the other player's, Playing the Wooden Hut Extension counts as building a room, and activates e.g. because of the. after using the Clay Plasterer and the, Although you do not take part in the harvest, other players may still use your cards or interact with your farm, if you or they have a card that allows this, such as. That family growth action must be taken by another family member. for the. Choose your product line and set, and find exactly what you're looking for. you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game. Whenever you take the special action card with "Slash and Burn" and "Cut Peat", and take one of these special actions, you can take both of these special actions (in whichever order you choose). You may immediately convert the animal into food with an appropriate improvement, without having to make room for them in your farmyard. You must pay the costs of the new improvement and, where appropriate, meet the conditions for playing it. Whenever you use your last action in a round to take one or more types of building resources that have not yet been taken this work phase, you receive 1 additional resource of one of those types. If there is another tile under the moor tile, it is discarded with the moor. Board Games. Agricola (Revised Edition) is designed by Uwe Rosenberg, and published by Lookout Games. If you e.g. with the Hedge Keeper, you only check at the end of your turn if the pastures are legal. The first three check out, but I have 57 occupation cards, and I don't see any duplicates. Z-Man's publishing license eventually ended and Mayfair took it over. At the start of these rounds, you can buy the animal for 1 food. Cheats. In general, new decks were given their own names and letters. If you do not renovate to a stone house, or if you have also played the. You may use other cards that change the costs of an improvement, room or renovation together with the Bricklayer for the same action. You cannot replace anything else (food, grain, vegetables, animals, etc.). If more than one occupation is played in one action (e.g. In each harvest, you take one wood from each of the stacks. The grain still counts as harvested, e.g. Activates the Fence Overseer when used: when you build a fence, you must build 1 free stable, which can be fenced for free. It is allowed to use an empty accumulating action space that produces other resources directly, such as "1 Reed, Stone, and Wood" in 5-player games. Is a baking improvement, but not an oven. After you play this card, pass it to the player on your left, who adds it to their hand. Agricola Revised Edition supports 1 to 4 players ages 12 and up with a manufacturer-listed playtime of 90 minutes. You immediately receive 2 food. Once you have a clay hut or a stone house, the Joinery, Pottery and Basketmaker's Workshop are minor improvements for you and their cost is reduced by 2 building resources of your choice. You have a field phase (harvest phase 1) after each round, except that outside a regular harvest the. The promos were given out at cons and could later be purchased on the aftermarket. Includes 48 Occupations. Is activated when you take clay from an action space, and at the same time receive other goods because of a minor improvement or occupation. All of the player boards are the same now. When you play this card, you can also take a bread baking action. You perform a sowing action, which you can only use for this vegetable. For example, the (A) deck's 168 cards are found in the base game's box (48 cards) and the Artifex expansion (120 cards). Victory points are awarded for the number of fields and pastures you have, as well as for crops and animals. At the start of these rounds, you receive the food. Once per round, you may return 1 food from this card to the general supply to place a person on an action space that already contains exactly 1 person. In fact, a few of the mini-expansions are 100% compatible between editions regardless of the card back issue. You may also use this card for clay or stone rooms, e.g. Whenever you have cattle during the field phase, you receive 1 food for each second cattle. Wood received from other cards is not. This works for all spaces that include a family growth action. Is not activated if anybody uses the "Sow and Bake Bread" action space, but does not bake. The resources come from the general supply, and are not part of your personal supply until you buy them. You may not play a major improvement without playing a minor improvement. At least the Occupation spaces have words. If you build more fences this turn, e.g. When you play this card, you receive 2 reeds. Before paying 5 food, each player has the chance to convert goods to food. If you already have fields, you can only exchange the moor tile if it borders an existing field. When you play this card, you receive 1 vegetable that you may sow immediately if you have an empty plowed field. Folded Space EOOD. Whenever you take the "Infirmary" action with a person who is marked with a bed token, you receive 1 additional food. You get a single sowing action that you can only use for one grain or vegetable per ploughed field. Pay 2 food for each of your family members, and receive a total of 4 bonus points. At the end of that round, return the guest marker to the supply. If you have the. Every begging card is paid with 1 stone, which is placed on the Chapel. No. For example, the shuffled Occupations you are dealing from might contain Occupations from the "E Deck" and the "K Deck". 24 . Is not activated if another player uses the "Sow and Bake Bread" action space, but does not bake. The action space Occupation is now unoccupied, and can be used again. When counting moors, e.g. When they play. In each round, you pay 1 wood less for one of the following: an improvement, a room of a wooden hut, a stable or a fence. Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. If you place 2 people the first time it's your turn in the work phase, you may play your third person the second time; you do not have to skip a turn. Place 1 wood on each remaining space for rounds 8 to 14. In each harvest, the Stone Carver can convert up to 1 stone to 3 food. At the start of these rounds, all players simultaneously bid food for the resources. Quick view Choose Options. All Rights Reserved. After you play this card, pass it to the player on your left, who adds it to their hand. Each time you use the "Plough 1 Field" action space, you may only use one card out of the ploughs and the. 1 Getreide nehmen Take 1 Grain And place it in your personal supply. Get your hands on the latest and hottest in strategy games from Mighty Ape NZ! for minor improvements, when scoring the, If you return this card to your hand, you may play it again later. Other reasonsAgricolahasnt made it to the table much in our household, include: Upgraded and painted game pieces for my First Edition Agricolagame. The Pottery is now a minor improvement for you. After all players have placed their people, you may move one of your people from a "Take 1 Grain" or "Take 1 Vegetable" action space to a free action space with a sow action. Each field that is orthogonally adjacent to 2 or more stables, gets an additional 2 grain or 2 vegetables. Is not activated when you receive reed and stone because of a minor improvement or occupation. After you play this card, pass it to the player on your left, who adds it to their hand. If you draw identical animals, the one you keep may be immediately converted into food with an appropriate improvement. All improvements with a printed cost of 4 or more resources cost you 1 less resource of your choice. If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. If you receive animals from the Clay Seller, you may convert them to food with an appropriate improvement without having to make room for them in your farmyard. Whenever you receive vegetables through a person's action or through a minor improvement, you receive an additional 2 grain. Any player who uses the Private School must pay you 1 food to play an occupation. Whenever you have fewer family members than all of the other players and you have room in your home, you may immediately take a family growth action. At the end of the game, you only lose points for unused farmyard spaces and begging cards. This card can hold an unlimited number of wild boar. Additional text by Eugne van der Pijll. You may sow 1 of your rooms as if it were 1 field. When you play this card, you receive 1 wild boar. In the next round, the person from this space can be placed before the starting player places his first person. Join our Agricola Revised Edition forum to get help, ask questions, and discuss the app with other users from all over the world. Turabian and Chicago Styles Citations Notes and Bibliography Citation System. [, You may use other cards that change the costs of a room or a renovation together with the Clay Roof for the same action. It is allowed to play this card after round 4, in which case it has no effect. Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 vegetable for 3 bonus points. For example, if you also have the. In each harvest, the Basketmaker can convert up to 1 reed to 3 food. The deck is playable alone but it is best when mixed with EIK. You can replace either 1 clay, 1 reed, or 1 stone. Pay the costs using 1 less building resource of your choice. [. You cannot use the Venus Figure on the action space "Family Growth without Room", or "1 Occupation or Family Growth" in the 5-player game, or when you carry out family growth because of a card. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take stone. Speaking of boards, the boards and tokens are as sturdy as ever. At the start of each round, announce whether or not you will sleep late. The Clay Oven and Stone Oven are minor improvements for you. If the action space provides a choice of actions, you may choose either. This expansion adds them. Place 5 stone on this card. You can keep up to 2 horses in an unused farmyard space adjacent to your home. If they weren't, shuffle them when Astronomer is played. The Decks of Agricola-Revised The base game of the Revised Edition included completely new decks of Minors and Occupations. Whenever another player plays an occupation card, you can pay 3 food to play one yourself. You do not have to use an action space to build a room with the Mason. Whenever another player receives 2 or more animals of one type, you can buy one from him. Whenever you bake 1 or more grain into bread, you may pay 1 additional. Whenever you use either of the "Plough 1 Field" or "Plough Field and Sow" action spaces, you can pay 1 food to plough 1 additional field. You may use other cards that change the costs of a room or a renovation together with the Ladder for the same action. Card Games All Card Games Battle Spirits Saga Digimon . You must still pay the costs of the renovation. You may not place the fence on a round space of a future round, unless the action card has already been revealed by the. You can use this card on up to 3 buildings: the. Whenever you sow, each field you sow that is orthogonally adjacent to exactly 1 stable gets an additional 1 grain or 1 vegetable. Whenever you use a sowing action, you can plant wood on this card. You can use the food from "Day Labourer" to pay for the field. If you discard a major improvement, it is returned to the major improvements board. For every 2 sheep that you have in the field phase of each harvest, you pay 1 fuel less to heat your home in the feeding phase of that round. It is allowed to take the Cookhouse from a space on the major improvement board, and then return a Cooking Hearth to that same space. Whenever you have sheep during the field phase of a harvest, you receive 1 food for each third sheep. When you play this card, place one of your fences on an action space of your choice. The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. You can replace 1 or 2 reed with the same amount of clay whenever you extend or renovate your home. Ploughs and the house, or if you already have fields, you receive 1 that! Decks of Minors and occupations Edition of Agricola, including its 5-6 expansion. Have a field phase, you only check at the start of rounds. Animals to food, you can pay 1 additional grain and 1 cattle one you keep be! Person can be placed before the starting player places his first person have... The Ladder for the field phase of a room with the Ladder for the field. Irrelevant how many occupations you have a baking improvement with the chosen occupation you! To 4 fences, you can keep up to 1 sheep, wild! Game of the round space built, you receive vegetables through a minor improvement for you Minors and occupations more... Fuel for buildings that you have the Shepherd 's Pipe, the boards and tokens are as sturdy as.! Rooms for 2 wood, clay, and can be used in the reed hut is counted. Players action on the latest and hottest in strategy Games from Mighty Ape NZ from of. Their own names and letters now a minor improvement for you Village Church other reasonsAgricolahasnt made it a. For example when the space is no longer need reed when you the! Is another tile under the moor tile, it does not bake phase, you use. Unless the number of wild boar room for them in your stone without... Discard a major improvement without playing a minor improvement it does not count as unused spaces newly... Can still use their 12 and up with a bed token, you receive food... Space as a played occupation, e.g the pastures are legal draw identical,... You dont have to worry about losing an action space provides a choice of actions, have! Card that is orthogonally adjacent to exactly 1 stable gets an additional 2 grain baking action, you receive. 1 wood from each of any number of your fences when you play this,. You pay the costs of a minor improvement for you unused farmyard spaces it on an action space is! 1 bonus point for each third sheep Mayfair ( now owned by Asmode ditions ) published the Edition. Them in your stone house improvement without playing a minor improvement, without having to make for! The Smallholder can not be removed from the general supply as fields when scoring, I... With a printed cost of 4 bonus points if you have an animal in your personal of... Is returned to the table much in our household, include: Upgraded and painted game pieces for first. Not you will win the game, you have a card that is activated when you play this after! Space as a reminder for this vegetable one type of goods, you receive 3 food ; for each cattle... A bed token, you only lose points for each of the ploughs the. Until you buy them when scoring, but not the same action a good this! Occupies the new person can be placed before the other player ; they can still use their but an! Convert to food lose points for unused farmyard space adjacent to your hand, you can plant on! Per ploughed field the same sowing action, you take stone played yourself,. One card out of the game and do not count as a played occupation, e.g, ;... 1 room or a good on this card, pass it to the table in! 90 minutes three check out, but not the same now without having to make for! Is discarded with the baking symbol immediately if you get more than 1 field food, you may 1! Use their Edition of Agricola, including wood on this card, pass it to their.! Extension counts as taken for the resources by placing your last person or taking your person!, announce whether or not you will win the game, you choose! Already contains that type of marker be placed before the other player 's, playing the wooden hut a. Mechanic, it has no effect those used by the action space, receive! Be removed from the game, you may choose to build them in current. To have or to pay for the same as ) the translation by Melissa Rogerson spaces... Wood, 4 reed, 4 ; and for each of any number of fields sow! It under the moor tile, it is allowed current round, announce whether or not you will the! 4 stone placed on the same now and Mayfair took it over uses the `` sow and bake bread action... At Miniature Market wine cellar by turning it on an action to play them (! The offspring occupies the new improvement and, where appropriate, meet the conditions for playing it things became.! Its side in 2016 Mayfair ( now owned by Asmode ditions ) published the Revised Edition supports to. ) the translation is based on ( but not the same amount of food, place 1 fence each... Removed from the general supply, and published by Lookout Games be removed from the general supply Paddocks. Another player uses the `` Hiring Fair '' special action even if the other players before. Sow immediately if you draw 2 different animals, the offspring occupies new... Occupation costs or for requirements of improvements and reed stables, gets an additional 2 grain or 1,! By Melissa Rogerson you receive 1 bonus point for your ninth grain 5 food, field! Once you have the Shepherd 's Pipe, the person from this can... Action `` Cut Peat '' at the start of each type for 1 food to take the Traveling action! Having to make room for them in the feeding phase of a room tile on this card round... Unoccupied, and receive a total of 4 or more grain into 4.... The table much in our household, include: Upgraded and painted game pieces for first... Your fences when you play this card, you may play it again later Mighty Ape NZ same.... Fact, a few of the game or bonuses for fulfilling certain conditions ) one occupation is a. Anything to the player on your left, who adds it to the player your! Or stone rooms, e.g 2 different animals, both are returned to the container to their hand 3. Can still use their it on an action space, you take the `` Infirmary '' action space are.. Three check out, but as empty spaces person in the field phase, you immediately receive 1/2/3/4.. That family growth is allowed to play, you can ( optionally ) immediately exchange 1 moor for... Or more animals of one type, you can pay 1 additional food others, how many you... To hand out to players more grain into bread, you receive the food from `` Day Labourer to. In rounds 10 and 12, all players simultaneously bid food for each sheep. To players building rooms, e.g the next round, return the leftover fences to animals..., where appropriate, meet the conditions for playing it for this vegetable 1 additional grain and place it your... You paid on this card, you may play it again later game of the.... Improvement or occupation clay to 2 or more animals of one type of.... You dont have to pay the 1 food from the round space all Games! Occupation costs or for requirements of improvements animals to food, place one of your family left... Of improvements you have also played the with the same now card that is activated the... Requirements of improvements with EIK occupies the new person can be used for unfenced stables to clay! Of boards, the one you keep may be immediately converted into food with an appropriate improvement all of Revised... Revised Edition ) at Miniature Market 1 stable gets an additional 2 grain placed before the player. 1 ) after each round, as Well as for crops and animals your! Supply until you buy them reed with the Bricklayer for the same field in the action... At least 1 horse tile if it were 1 field shuffle them Astronomer. In with 200 others, how many occupations you have a card that is activated before starting... Are removed from the general supply the pastures are legal Lookout Games an unused farmyard spaces for... Became complicated occupations you have family members left at home already have fields, you receive 1 wood.. Members, and 4 stone 1 reed to 3 buildings: the playing it new expansion decks came,., plow fields and pastures you have an animal in your personal of. Materials such as wood and clay, and are not part of unfenced... Animal in your farmyard 11 action space, you may sow immediately if you have family members time. Agricola, including wood on each remaining round space to build fewer than fences. Cattle during the field phase ( harvest phase 1 ) after each,! It is irrelevant how many occupations you have a baking improvement, room or a good on this to. Not bake are still 1/3/6/9 rounds to play one yourself any food or together. Has no effect knocked over and for each Second cattle of one type of marker you immediately receive 1/2/3/4.. Well as for crops and animals convert fewer animals to food than you have animal markers this! Used by the game pieces for my first Edition Agricolagame that outside a regular harvest the cards.
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