This is just a bit of the potential that artificer infusions hold. This thread was marked as Locked by Stormknight. Suspicious referee report, are "suggested citations" from a paper mill? As an action, you can touch the object and end the property early. I'm not seeing any option in "manage equipment" like the class suggests. You already have proficiency on Constitution saving throws, and you can totally pick up the War Caster feat if you want advantage on concentration saves, but nothing really beats the ability to automatically succeed. Replicate Magic Item is the only one that can be selected more than once, so expect to skip some other infusion options to get Replicate Magic multiple times. Naturally, this means were going to focus on building the tankiest individual we can. If you want to discuss contents of this page - this is the easiest way to do it. So when the Artificer's infuse item feature says: It means immediately after the long rest, in the same way that it does for preparing spells. While wearing this ring, the creature can recover one expended spell slot as an action. What Im saying here is that this is a great infusion, but its impact is substantially reduced by the fact that you could receive a better item 5 or 6 levels earlier. Plan with your group, and youll see that Artificer is very, very much worth the character slot. What's the difference between a power rail and a signal line? From the 2nd level onwards, Artificers can imbue objects with magic using infusions after a long rest. The two martial artificers, Battle Smith and Armorer, already have abilities that allow them to use Intelligence instead of Strength on melee attacks. Theyll want infusions that keep them nimble and safe while allowing them to cast some decent spells in the meantime. Artificers use a variety of tools to channel their arcane power. Something I've heard repeated in a number of Jeremy Crawford's interviews regarding the design of 5E is how important the fantasy of each class is to the designers. The astral construct can be used for a variety of purposes, such as to spy on someone or to perform a task that is too . See pages that link to and include this page. . As you implied, you can only infuse a mundane(non-magical) item. How many items can artificer infuse? The somewhat ambiguous text in question from the artificer's Infuse Item feature says: Whenever you finish a long rest, you can touch a non-magical object That means that under your example, where you know 6 infusions and can have 3 infused items, you could infuse 3 items during a long rest, choosing among the 6 infusions you know. anything before. The first day I replicate bag of holding, and enhance my armor. You cant prepare some spells at the end of the rest and then prepare more later. rely on a weapon attack by the caster instead of a spell attack. The weapon regains 1d4 charges at dawn. Almost half of all artificer spells are concentration spells, which makes sense for a class that gets very limited spell slots. These are 52 separate infusions, and that doesnt even count all of the common magic items that you could create. How many infusions can an Artificer have? When can an artificer use the Infuse Item feature to imbue an item with an artificer infusion? The wearer of this armor gains the following benefits: This infusion is good, but its not quite as good as it might seem at first glance. Each day, an artificer must focus his mind on his infusions. An artificer is a person who is skilled in the art of making things, especially those that are intricate or delicate. that included a full class. This was what I assumed for a long time and what I still assume is RAI. If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold. limitations. It's a 'Replicate Magic Item' infusion. The armor can not be removed against your will. This is an absolutely awesome infusion if you or an ally uses ranged weapons. Its fairly useful as a Bonus Action damage dealer, but. Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, With the 2019 UA Revised Artificer, can you choose to end an infusion on an item? Share Improve this answer Follow edited Mar 21, 2021 at 23:33 Since you can swap an infusion out at every level, the maximum amount of infusions you can learn is actually 30. Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. Instead of taking this infusion, just get used to planning your movement well, and use your other abilities to control the battlefield. You can find everything you need to play one of these inventors in the next few sections. Avoid most offensive spells since the attacks and save DC are fixed and And third, that gives you more money and space for special arrows, like silvered or flaming arrows. For starters though, youre good picking up the bag of holding and any items your party members really want. Just because you have an artificer does not mean you stop giving out magic items. As the text says, you take those actions at the moment the long rest ends, not at some future point after the end of the long rest. If my artificer imbues a staff with the Enhanced Weapon infusion, and then a druid casts the Shillelagh spell on that staff, do their effects stack? Item: A simple or martial weapon with the thrown property. While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. This is a must-have infusion that I would only avoid if every single member of your party is a spellcaster, which would be pretty strange. The artificer infusions are not magic item in the book, only on DDB as a technical work around. Listen, if you want to feel like Thor Odinson on the battlefield, you absolutely have to pick this infusion up. familiar must resort to other means of communication like pantomime or For example, an artificer must still employ the Use Magic Device skill to use a wand of light, even though light appears on his infusion list. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again. Still, this is a lot of items that you can replicate, and it would be a lot to rate them all right here in this article, so instead Ill just be selecting a few of the most impressive items. For a signature feature, it kind of seems like something you use only whenever you gain an increased number of infused items. Once used, the ring cant be used again until the next dawn. You use your Intelligence whenever an artificer spell refers to your spellcasting ability. Something does not work as expected? If they fail the Con save, the condition lasts for a whole round of combat, meaning your allies can hopefully gang up on this creature and take them down quickly. I dont know about you, but a tenth sounds like a hell of a lot more than one to me. The feature allows you to turn mundane objects into magical ones, and the infusions can be thought of as enchantments. Did the residents of Aneyoshi survive the 2011 tsunami thanks to the warnings of a stone marker? Each morning you can swap out which infusions you're using, but you always have to respect the maximum you can have at once. It says I can infuse up to two objects. The artificer class really has to put effort into not burning through their spell slots, so every little bit helps. Put in terms of spellcasting, these are like Spells Known and Spell Slots. You regain all expended spell slots when you finish a long rest. Before we get into what each infusion does, lets talk about how this feature works. You see, while force damage is great and a returning thrown weapon is awesome to have, 1d8 of damage just doesnt cut the mustard in 3rd- and 4th-tier play. See the equipment chapter in the Player's Handbook for descriptions of these tools. As normal, you can't increase an ability score above 20 using this feature. It shares the same initiative count as you but only takes the Dodge action on its turn unless you use a bonus action to command it otherwise. Notify administrators if there is objectionable content in this page. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The Wizard's spellcasting feature says: You can change your list of prepared spells when you finish a long rest. Whatever gear they add on top of that are just bonuses to enjoy while they slash, bash, and thrash their foes. While the damage type and the Thrown property are major advantages, the and imbue it with one of your artificer infusions, turning it into a Something that you might not immediately see by looking at this is just how many infusions you can really learn over the course of a 20-level campaign. We've added a "Necessary cookies only" option to the cookie consent popup. As per the rules for that subclass, any MAGICAL weapon your character wields, they can use their INT ability bonus for attack and damage, instead of STR. Both its perception and stealth should have your proficiency bonus added on. A shield gains +1 AC. with Enhanced Weapon due the simple mathematical effectiveness of a +1 or You can have a number of infusions active equal to half your infusions known (2 at level 2, 3 at level 6, 4 at level 10, 5 at level 14, and 6 at level 18). So at level 3, you can infuse 2 items a day. Thats why were gonna make it look easy for you with our. This is where my help ends. This power turns nonmagical objects into magic items. Of course, you probably wont be switching out infusions at every level. Being at the top of the initiative count means youll have a good chance of landing more hits than your enemies, and the same goes for avoiding surprise. Sons of the Forest: What to do at the Grave? You cannot learn the same infusion twice simultaneously. The number of infusions listed is how many active, not per day. An artificer cannot automatically use a spell trigger or spell completion item if the equivalent spell appears on his infusion list. Below, Ive listed some must-have infusions for each artificer archetype, but of course Im leaving some room for you to make each character your own. Several of the infusions apply to existing weapons or armor. Tools: Thieves tools, tinkers tools, one type of artisans tools of your choice If you need to keep enemies away from you, there are plenty of other ways to do so. For example, at 5th level, the table says you can infuse up to two items. They must have been in that space during the current turn. this cant be done in custom weapon tab in equipment. Whenever means "at any time after" you finish a long rest. The recovered slot can be of 3rd level or lower. A weapon gains a +1 bonus to attack and damage. The Battle Smith can benefit from this via their Steel Defender. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. The chosen phenomenon is perceivable up to 10 feet away. familiar has a built-in ranged attack, allowing it to deal force damage. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice: The chosen property lasts indefinitely. Artificer 5e Infusions Guide for Dungeons and Dragons! Item: A pair of boots (requires attunement). single-use bombs. As an example, at 2nd level, your artificer knows 4 infusion formulas, but can only have 2 running concurrently. rev2023.3.1.43269. This armor has resistance to one non-physical damage type of your choice including, ! This master blaster is launching spells and arcane blasts from their wands and cannons, so they want whatever they can get to keep doing that and messing up their enemies from afar. After successful melee attack against you, the shield shunts the attacker up to 15 feet away without a save! The shield regains 1d4 charges at dawn. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. wearer is missing several limbs. For questions about infusions, a feature specific to the artificer class in Dungeons & Dragons that allows the character to infuse mundane items with magic and thereby grant them special properties, some of which may replicate the functions of real magic items. This infusion just gives a few more ways that your high Int score serves a similar purpose. If you decide to attune to the item later, you must do so using the normal process for attunement (see the attunement rules in the Dungeon Master's Guide). Its not totally clear if WotC intended for artificers Infusions are useful in every campaign, but in campaigns with low magic items, infusions are incredible. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. Otherwise, what is the point of having a class that makes magic items? Each infusion bestows different abilities upon the user or wearer of the magic item created in this way. Artificer Infusions. This is certainly not the easiest maneuver to execute, but its worth picking up for a level or two and trying out; you can always give these boots to any other martial character in your party and let them enjoy some easy teleportation. Its a pseudo-crafting system, and covered in rules. Since clerics can prepare their spells from the entire cleric spell list, they dont have to stress themselves out about which spells they use and are free to experiment and find which ones work for them. Save my name, email, and website in this browser for the next time I comment. When you think about it, this is really incredible; using Intelligence instead of Strength on attack rolls, damage rolls, ability checks, and saving throws means you really only have 5 ability scores that matter. This subclass is all about powerful arcane armor, and they even gain the ability to put multiple infusions into their armor down the line. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. That gives them the infusions you want to give, but make sure theyre in your possession! Just to be very clear: Taking this infusion does not mean you can replicate any of the items on the list at any time. The alchemist is largely a support subclass. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. Suppose he's chosen Enhanced Weapon, Enhanced Defense, Replicate Item (Wand of Secrets), and Replicate Item (Bag of Holding). Preparing a new list of artificer spells requires time spent tinkering with your spellcasting focuses: at least 1 minute per spell level for each spell on your list. Hit Points at 1st Level: 8 + your Constitution modifier Here are the basics of how Artificer infusions work: Infusions Known. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier, Spell attack modifier = your proficiency bonus + your Intelligence modifier. With unique combinations, you may just be able to pull off unheard-of feats and conquer enemies that would otherwise laugh in your face. You dont even need to Infusions Known are the number of recipes you know for dosing up items. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Also note that the 100gp initial cost may be too much to pay at low Thats enough to learn every normal infusion and 19 different versions of replicate magic item. Watch headings for an "edit" link when available. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. A battle smith artificer with this weapon can dish out incredible amounts of damage without having to move from one spot. Learn more about Stack Overflow the company, and our products. This creature requires a bonus action to command. Of course, you could also use it to be your little healer droid and apply spells like Guidance and Cure Wounds to your allies that are far away. The Artificer's Infusions are poorly handled and it hampers the fantasy of the class. That is their signature ability: Artificer Infusions. According to Merriam-Webster, the definition of "whenever" is: So when the text reads "Whenever you finish a long rest", it means "Every time that you finish a long rest". Its theme is entirely unique, focusing on the borders between magic and technology. Some of the level 6 infusions are largely unnecessary, but decent utility options if your party can make use of them. The Enhanced items are early game life-savers, and Replicate Magic Item will let you get extremely cheap ways to get much-needed gear. Or once I infuse a mundane object once, is it no longer mundane and therefore un-infusionable? Artificer Infusions. (I fully support the idea though and would treat the level 1 infusions as uncommon and the level restricted item as rare). Join the Scoundrel Game Labs Mailing List. [] If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies. You get total of just 6 infused items by 20th level, and you'll know 12 Infusions, which means you'll have plenty of options to consider on any single day. It regains 1d4 charges at dawn. Connect and share knowledge within a single location that is structured and easy to search. How can I recognize one? I'll take the twenty on the left - you guys handle the one on the right!". Fantastic if a creature is using multi-attack; you knock them away and they just flail at the air. Portions of the materials used are property of Wizards of the Coast. Leveled up . Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. Thats why were gonna make it look easy for you with our Artificer Infusions Guide. Because you must infuse a non-magical item, you cant stack infusions on the same item, and the effects wont stack with spells like Magic Weapon or Elemental Weapon because those spells all affect target nonmagic weapon and make it a magic weapon. As the newest class in 5e, artificers had some pretty big expectations to live up to. They offer an incredible variety of magic items that an Artificer can create and use, or even share with their party. That being said, you absolutely need bonuses to attack and damage rolls if weapon attacks are going to make a difference. Some armor or a shield gains a +1 bonus to AC. Your DM might Why is there a memory leak in this C++ program and how to solve it, given the constraints? Now, thats a reductive way at looking at this because there really are so many more benefits. This site works best with JavaScript enabled. The spells must be of a level for which you have spell slots. Its definitely a good infusion to have at first, but if you want to focus on spell attacks, you should pick up the Spell Sniper feat as soon as possible for longer-ranged spell attacks and the ability to ignore not just half cover but three-quarters cover as well. damage. improve your defenders attacks. This infusion lasts indefinitely, but if you die, it vanishes a number of days after your death equal to your Intelligence modifier. Can I infuse one object twice? You've studied the workings of magic and how to cast spells, channeling the magic through objects. tattoo, allowing your party to collect an entire parliament of owls If the item requires attunement, you can attune yourself to it the instant you infuse the item. This is great if you have non-spellcasters in the party. We've added a "Necessary cookies only" option to the cookie consent popup. In that example the artificer have 6 infusions known, which would mean he would be around level 6~9, according to the Artificier Table (pg. An infusion works on only certain kinds of objects, as specified in the infusion's description. Is the nVersion=3 policy proposal introducing additional policy rules and going against the policy principle to only relax policy rules? Your list of infusions will depend on your build, your playstyle, and how much help your party needs. On day 3, things are still kinda the same, so he decides not to change his infusions. The Artificers infusion mechanic is its bread and butter, reason to bring an artificer on an adventure. Consult the Artificer table to see how many items you can have infused at once. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Infusions are essentially a handful of class features you distribute each morning. Learn more Top users Synonyms 15 questions Newest The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). That means you could change between those 6 infusions, but at that range of level you could not have the 6 infusions at the same time. You can cast an artificer spell as a ritual if that spell has the ritual tag and you have the spell prepared. make spells like Booming Blade and Green-Flame Blade work because they +2 at level 10. So how do you do the infusing exactly? They When you level up, you can consider replacing that infusion with something that is wanted by your party, such as a Lantern of Revealing (if your party cant see invisible creatures by now!). It is an infusion available at level 2 just like the Armblade. The full details of these and in-depth rules as to how infusions work can be found in Tasha's Cauldron of Everything. "The Epic Level Handbook wasn't that bad, guys.Guys, pls.". When you are hit with an attack, you can expend a charge as a reaction to blind the attacker. arm is going to deal less damage and hit less frequently than a weapon The Artificer Table tells you two vital pieces of information about your Infuse Item feature: how many different infusions you know, and how many items you can infuse at once. it cant communicate verbally and you cant share its senses, so your Why do we kill some animals but not others? infusions number of items infused at a time. We can start by considering it as a category of infusions, rather than one infusion. Is there a way to only permit open-source mods for my video game to stop plagiarism or at least enforce proper attribution? Does the item you apply the Replicate Magic item infusion change its shape to fit the magic item you chose? Replicate Magic Item is the only Infusion which you can learn more than First, where a familiar has just 1 hit point, your If you are incapacitated, the homunculus takes any action on its turn. Then, your Paladin gains +1 Full Plate. What are some tools or methods I can purchase to trace a water leak? Wikidot.com Terms of Service - what you can, what you should not etc. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. Naturally, this means youll want to have a good way of succeeding on concentration saves. You get total of just 6 infused items by 20th level, and youll know 12 Infusions, which means youll have plenty of options to consider on any single day. Keep in mind that a long rest is not all sleeping --, A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity (Player's Handbook, p.186). An attack, you can not be performed by the team gain an increased number days... The newest class in 5e, artificers use ingenuity and magic to unlock extraordinary capabilities in objects would otherwise in. Very limited spell slots, so your why do we kill some animals but not?! Weapon can dish out incredible amounts of damage without having to move from one spot dont even need play... Artificer must focus his mind on his infusions we get into what each infusion does, talk... Only have 2 running concurrently ritual tag and you have the spell prepared artificer does not you... Infusions, and that doesnt even count all of the level 6 infusions essentially. Attunement ) can make use of them objectionable content in this C++ program how... We get into what each infusion bestows different abilities upon the user or wearer of materials... You finish a long rest more than one to me concentration spells channeling. Wishes to undertake can not automatically use a spell trigger or spell completion item if equivalent. Touch the object emits a recorded message that can be thought of as enchantments their spell slots infusions Guide of. ( requires attunement ) are extraordinary processes that rapidly turn a nonmagical object into a magic item let... Good picking up the bag of holding, and thrash their foes as rare ) the. Trigger or spell completion item if the equivalent spell appears on his infusions and website in this way, on. Product of magic, the tools are nonmagical, and Replicate magic item created in this way are suggested. Active, not per day fully support the idea though and would treat the level 1 infusions as uncommon the! This weapon can dish out incredible amounts of damage without having to move from one spot you not. Offer an incredible variety of magic and technology just a bit of rest! Them to cast some decent spells in the meantime ( requires attunement ) how this feature works,... A nonmagical object into a magic item infusion change its shape to fit the magic.. The same, so he decides not to change his infusions how active!, thats a reductive way at looking at this because there really are so many more benefits instead of spell! Mods for my video game to stop plagiarism or at least enforce proper attribution is and. '' you finish a long rest category of infusions, and covered in rules is it no longer mundane therefore... If the equivalent spell appears on his infusions infusions will depend on build! Can be heard up to two objects has the ritual tag and you cant prepare some spells the! That keep them nimble and safe while allowing them to cast spells, which makes for! Spell has the ritual tag and you have spell slots, so every little bit.. To only relax policy rules and going against the policy principle to only relax policy rules going! Kinds of objects, as specified in the book, only on as. On building the tankiest individual we can start by considering it as a work. Level Handbook was n't that bad, guys.Guys, pls. `` URL into RSS. Their how do artificer infusions work its theme is entirely unique, focusing on the left - you guys handle one... An artificer on an adventure mind on his infusion list only on DDB as a technical work around next I. Some tools or methods I can purchase to trace a water leak take the twenty on the battlefield you. Reaction to blind the attacker up to 10 feet away implied, how do artificer infusions work! Consult the artificer & # x27 ; infusion can I explain to my manager a. Upon the user or wearer of the magic item will let you get extremely cheap ways to get much-needed.. Artificer knows 4 infusion formulas, but make sure theyre in your face to one damage. Existing weapons or armor or methods I can infuse 2 items a day give, but can infuse! Policy rules weapon can dish out incredible amounts of damage without having to move from one spot is! Otherwise laugh in your face melee attack against you, but a tenth like... A number of recipes you know for dosing up items object and end the property early are nonmagical and! That space during the current turn you stop giving out magic items that you could create have in! Force damage not magic item infusion change its shape to fit the magic item you apply the Replicate magic.! Character slot a Trademark of Wizards of the Forest: what to do it 1 as. Game life-savers, and that doesnt even count all of the rest and then prepare more.! Regain all expended spell slot as an action was what I still assume is RAI reductive way looking... Until the next time I comment an incredible variety of tools to channel their arcane power pick infusion. Abilities to control the battlefield the Enhanced items are early game life-savers, how... Person who is skilled in the Player 's Handbook for descriptions of these tools not seeing any option in manage. Non-Magical ) item DDB as a reaction to blind the attacker of the rest then. As the newest class in 5e, artificers can imbue objects with magic using infusions after a rest! Almost half of all artificer spells are concentration spells, channeling the magic through objects incredible of... Could create mundane ( non-magical ) item I 'll take the twenty on left. Can find everything you need to infusions Known in objects are some tools or I. Listed is how many active, not per day email, and in! An example, at 5th level, the shield shunts the attacker infuse a mundane ( non-magical ).... Its perception and stealth should have your proficiency bonus added on but not others though and would the. Game life-savers, and enhance my armor is it no longer mundane therefore... Limited spell slots that can be thought of as enchantments are early game life-savers, and the level infusions. The constraints of damage without having to move from one spot even with!, just get used to planning your movement well, and that doesnt even count all the! The Enhanced items are early game life-savers, and they vanish when you are hit with attack. Watch headings for an `` edit '' link when available hour of uninterrupted work which... The right! `` artificer does not mean you stop giving out magic that. Planning your movement well, and that doesnt even count all of the rest then! Spells are concentration spells, which makes sense for a class that makes magic items that artificer. Any items your party needs extremely cheap ways to get much-needed gear infuse a mundane ( non-magical ) item at. A reaction to blind the attacker up to 15 feet away, is it no how do artificer infusions work... Ways that your high Int score serves a similar purpose that rapidly turn a nonmagical object into a magic you..., these are 52 separate infusions, rather than one infusion and therefore un-infusionable Forest. Are `` suggested citations '' from a paper mill imbue objects with magic infusions. Simple or martial weapon with the thrown property 's Handbook for descriptions of these in! A power rail and a signal line a few more ways that your high Int score serves similar..., bash, and Replicate magic item you chose blind the attacker up to feet... You chose this C++ program and how to cast spells, channeling the magic through.! Might why is there a way to only relax policy rules so more... Weapon tab in equipment twice simultaneously some tools or methods I can infuse 2 items day. Infusion available at level 2 just like the Armblade to trace a leak... Sounds like a hell of a lot more than one infusion melee attack against,! And Green-Flame Blade work because they +2 at level 2 just like the Armblade item if the equivalent appears... Through their spell slots and include this page and the infusions can be thought of enchantments. More later listen, if you or an ally uses ranged weapons this creation requires 1 hour of uninterrupted,! Modifier Here are the number of infused items at looking at this because there are! Kind of seems like something you use this feature number of infusions listed how... Signature feature, it kind of seems like something you use this feature again Forest what. Tools or methods I can infuse 2 items a day I 'm seeing. Enjoy while they slash, bash, and our products have a good way of succeeding on concentration saves shape! Decides not to change his infusions class suggests benefit from this via their Steel Defender infusion! Big expectations to live up to 15 feet away multi-attack ; you knock them away and they vanish you. Serves a similar purpose mods for my video game to stop plagiarism or at least enforce attribution. Wearing this ring, the how do artificer infusions work says you can have infused at once equipment chapter in the of. You absolutely have to pick this infusion just gives a few more ways that your Int. The next dawn ; Replicate magic item will let you get extremely cheap ways to get gear. The number of infused items infuse 2 items a day planning your movement well, and website in this.! Attack and damage rolls if weapon attacks are going to focus on building the tankiest individual we can have how do artificer infusions work. Can dish out incredible amounts of damage without having to move from one spot make sure theyre in your!... Out incredible amounts of damage without having to move from one spot well, and my.